Counter-Strike 1.6 Rules
General
Competition Method : 5 vs. 5 (Team Play, 5 players per team)
The first team to win 16 rounds wins the match.
Extra rounds will be played until the winner is decided
General Game Setting
Rounds: 30 Rounds (Max rounds format): 15 rounds as Terrorists and 15 rounds as Counter-Terrorists per team (If a team scores 16 rounds first, the match is ended immediately.)
Victory Condition: The first team to win 16 rounds.
Round Time: 1 minute 45 seconds.
Sides will be decided through a Knife round(CT/T).
In the case of a tie after regulation, 6 extra rounds will be played.
(3 rounds as Terrorists / 3 rounds as Counter-Terrorists per team)
Extra Round restart money: $10,000
In the case of a re-tie after 6 extra rounds as stated above, 6 more extra rounds will be played until the tie is broken.
Official Maps: De_Dust2, De_Inferno, De_Nuke , De_Train
Only team leaders are allowed to use public in-game messages (messagemode1) within a match. The rule also applies when dead. Use of messagemode1 by any member other than the team leader shall result in a warning. Other team members must only use team message (messagemode2), while in a match.
Default skins must be used.
Any other use of map or program bugs can result in a warning at the minimum or loss by default for the offending team after deliberation and decision by the board of referees at its sole discretion.
The gamma rate can be changed in the video graphic driver.
Unfair Practices Subject to Penalty
Team members may communicate verbally if they are alive in the match or when all team members are dead.
Boosting (stepping on top of own team player) is allowed in play.
C4 must be installed at a viewable location. Installing C4 at a location where a boost is required is allowed.
Silent C4 installation is considered bug play. Such an offense may result in a warning or loss of all remaining TR rounds at the sole discretion of the board of referees.
Throwing grenades over buildings in all maps are allowed.
Any use of the flash bang bug will result in a warning at the minimum or loss by default for the offending team.
Use of personal model/skins (includes weapon skins) .
Use of personal map texture .
All cheat programs.
Use of map bugs in play (e.g. map swimming, auto aim, etc.)
Use of unfair but available scripts (e.g. silentrun, attack+use, centerview script, norecoil script, etc.)
The server master can and will check for the use of any unfair practice or script, even those not listed above, during each match.
If a problem occurs with flash bang bug, the referee reviews the demo file and the offending team loses the round. The match continues normally.
HLTV Proxy will join the game servers for Tournament Broadcast.
If disconnection occurs during a match
If all the players cannot play due to an unintended, unforeseen accident such as server stoppage,
- Before the 3rd round starts: restart the match
- After the 3rd round starts: Disconnected player must re-connect to the server. The round is continued unpausing, and if the disconnected player cannot connect to the server, all players must wait during the freeze time after the round until the disconnected player connects to the server. At this time, the match may continue by unpausing. (Not a restart)
If up to 3 of all players are unintentionally disconnected: The score for that round is discarded. The game is paused after the round during the freeze time, and all players wait until the disconnected players are connected to the server. When all players are connected, the match may continue by unpausing the game.
In the case of intentional disconnection, the referee may decide to end the match with the offending team losing by forfeit.
Protests can only be filed by the team leader (ie: a player that represents the team)
- If a player does not agree to any rules, he/she can express his/her protest to a
referee before the completion of a match. Any intentional refusal to connect to the match server can result in a default loss for that team with the decision to be made at the sole discretion of the referee.
If a rematch is decided by the head referee, the team that does not follow this decision will be subject to disqualification.
No comments:
Post a Comment